FRAY - How to Play
FRAY
info

Fray is a massively-multiplayer online game about three factions vying for power and territory on a primordial island. Create a character, swear fealty to a faction, and work together to survive the dangers of the island and sieges from your enemies.

This info page will teach you the basics of Fray gameplay. Grasping these basics will help you become a valuable member of your faction. There are also more other features of the game not presented here, but which must instead be discovered through play.

The Grid
Forest
𖠰3
Forest
𖠰2
Meadow
Forest
𖠰3
Meadow
Meadow
Lake
Meadow
Meadow

Your grid shows your immediate surroundings - the terrain, players, and monsters nearby, among other things. Players and monsters are shown on the grid as dots. The dots are colored to indicate a player's faction - gold for Chain, lavender for Crown, seagreen for Hillfolk, white for monsters. Click any adjacent square to move there.

Resources on a tile are shown in the bottom left corner, with the number indicating how many units are available on that square.

Press MAP to open the full island view. From the map you can use TRAVEL to pathfind to any base automatically. The map also shows captain orders and your coordinates.

Square Types
MountainImpassable
WallImpassable
MineYields Metal
GateClaim Bases
Tunnel
Interior
WatchtowerTrack Players
OceanImpassable
LakeImpassable
RiverImpassable
ForestYields Wood
ThicketYields Dewberry
Meadow
ForgeCraft Items
VaultStore Items
SwampYields Blackroot
Beach
FarmYields Grain
Bases

Bases are walled compounds scattered across the island. Each base belongs to a faction and contains structures your faction can use. Bases change hands when an enemy attacks and captures the gate. Enemy players cannot enter a base while its gate is standing - the gate must be destroyed first. Seeking shelter in a base owned by your faction protects you from danger while offline.

Gate

The gate is the entrance to a base and the key to capturing it. Enemy gates can be attacked with weapons. When a gate reaches 0 HP, any player can fortify it with wood to claim the base for their faction.

Fortifying

Use wood to fortify a friendly gate, raising its HP. A stronger gate is harder for enemies to break through. Fortifying an enemy gate at 0 HP claims the entire base for your faction.

Forge

The forge is where you craft weapons, armor, tools, and consumables from raw materials. Your smithing and alchemy skill levels determine which recipes you can use.

Vault

Each base has a vault that stores up to 9 items shared by your faction. Use it to stockpile supplies, stash rare loot, or prepare for war.

Factions

When you create your character, you choose a faction. This choice is permanent.

Crown
The people of Fray have tested our borders long enough. We are rich, dedicated, and divine. They will bow to our Lady.
Starting Gear: Pickaxe, Axe, Scythe, Wood x10, Armor, Spear
Chain
A former penal colony of Crown. Now we are a proud nation - one empowered by our past as raiders, thieves, and cutthroats.
Starting Gear: Pickaxe, Axe, Scythe, Wood x10, Dagger, Poison
Hillfolk
They want a war on our land - we will give them one. Our axes are sharp. Our bond is strong. Our land is a living weapon. Let them come.
Starting Gear: Pickaxe, Axe, Scythe, Wood x10, Shield, Warhorn
Skills

You start at level 1 with 10 skill points to distribute. Each level up (max 20) grants 10 more. Skill cap is 30. XP needed to level up: 5 x current level.

SkillEffect
AlchemyUnlocks brewing of tonics, poisons, and antidotes at the forge. Higher skill improves yields.
FarmingIncreases yield when harvesting grain, dewberry, and blackroot with a scythe. Critical hits grant bonus yield.
MeleeIncreases critical hit chance with swords, daggers, axes, and hammers.
MiningIncreases ore yield when mining with a pickaxe. Critical hits grant bonus ore.
PerceptionReveals information about other players. Detects traps, blood trails, poisoned food, and cloaked enemies. Makes using a spyglass more effective.
RangedIncreases critical hit chance with bows, crossbows, and thrown spears.
SmithingUnlocks crafting recipes and repairs at the forge. Higher skill unlocks better gear.
StealthMakes you harder to detect when cloaked. Determines if your traps and poisons go unnoticed.
WoodcuttingIncreases wood yield when chopping trees with an axe. Critical swings for more.
Items

All items are crafted at the forge inside a base unless noted otherwise. Your inventory holds 6 slots. Weapons and equipment have durability - after enough use, they become [broken] and stop functioning. You can spend 1 metal at the forge to repair a broken item (smithing 10 required).

Gathering Tools
ItemRecipeUseRequires
Axe3 MetalChop trees for wood. 1d4 damage. Deals gate damage.-
Pickaxe3 MetalMine ore from mines. 1d4 damage. Deals gate damage.-
Scythe3 MetalHarvest grain from farms. 1d4 damage. Deals gate damage.-
Weapons
ItemRecipeUseRequires
Arrow x101 WoodAmmo for bows. Can be poisoned. Stacks to 100.-
Bolt x101 MetalAmmo for crossbows. Can be poisoned. Stacks to 100.-
Bow3 WoodRanged 1d6. Requires arrows.Smith 10
Crossbow3 MetalRanged 1d6. Requires bolts.Smith 10
Dagger1 MetalMelee. 1d6 damage. Can be poisoned.Smith 10
Spear3 WoodMelee 1d8 or throw for 1d10 ranged. Can be poisoned. Stacks to 5.Smith 10
Sword3 MetalMelee. 1d8 damage. Can be poisoned.Smith 10
WarhammerMelee. 1d12 damage.-
Defense
ItemRecipeUseRequires
Armor3 MetalEquip to passively absorb damage. 50 HP.Smith 20
Armor+6 MetalSuperior armor. 100 HP.Smith 25
Shield3 MetalRaise to block attacks. 50 HP.Smith 20
Shield+6 MetalSuperior shield. 100 HP.Smith 25
Consumables
ItemRecipeUseRequires
Antidote3 DewberryCures poison and sickness. Stacks to 10.Alch 15
Poison3 BlackrootApply to weapons, arrows, bolts, rations, or tonics. Poisoned targets lose 1 HP per tick. Stacks to 10.Alch 10
Rations3 GrainHeal yourself 1d6 HP. Can be poisoned. Stacks to 10.-
Tonic3 DewberryHeal another player 2d6 HP. Can revive downed players. Stacks to 10.Alch 5
Utility
ItemRecipeUseRequires
Cloak3 BlackrootBecome invisible. Broken by attacking. Stealth skill affects detection.Smith 25
Spyglass3 MetalReveal map area and detect players. Perception skill affects range and detail.Smith 25
Trap3 WoodPlace on a tile. Deals 1d6 damage and causes bleeding (-1 HP per move, 20 steps).Smith 15
Warhorn3 WoodSounds a horn audible to your faction.Smith 15
Staves
ItemRecipeUseRequires
Black StaffDeals 1d4 dark damage to a targeted enemy. If other members of that enemy's faction are on the same tile, the lightning arcs to them for the same damage.-
Green StaffMakes the target sick.-
White StaffHeals a single ally for 1d4 HP. Can revive downed faction members.-
Captains

Every Thursday at midnight EST, nominations open for 24 hours. Every faction member can vote for one player to become captain. When voting closes, the top vote-getters (up to 5 per faction) are elected captain for a 7-day term.

Thursday
Voting Opens
24 Hours
Cast Votes
Top 5
Elected as Captains
7 Days
Term Length

Captains are the leaders of their faction. They will issue orders to capture bases. Check your map to see your current orders. You gain XP by following your captains' orders.

Orders

Captains can open the full map and click on an enemy base to issue a capture order. This highlights the base with a white square on the map for all faction members. Clicking the same base again rescinds the order.

War

Captains can vote to declare war on another faction. War is declared when a majority of captains vote for the same target. During wartime, defeating enemy players grants XP. War ends when enough captains withdraw their vote to break majority, or when a new election cycle begins.

XP and Leveling

You need 5 x your current level in XP to level up, earning 10 more skill points. XP is earned by following captain orders and through wartime combat.

XP Sources
Defeat a troll+1 XP
Claim a base flagged by a captain's capture order (fortify the gate at 0 HP)+1 XP
Defeat an enemy player during an active war+1 XP
Defeat an enemy captain during an active war+3 XP
Events

Random events can strike the island, changing conditions for everyone. Events are temporary and will pass on their own.

Collapse - A tremor shakes the island. Mine gates are replaced with rubble that must be cleared.

Devil Moon - A blood moon rises. Monsters surge in numbers. Trolls spawn more frequently in the dungeons.

Eclipse - The sun goes dark. Endless night falls across the island.

Famine - Famine grips the land. Nothing will grow. Farms and forests stop producing resources.

Fog - A pale fog creeps across the island. Visibility fades.

Plague - A plague sweeps across the island. Sickness spreads through contact with infected players.

Rain - Heavy rains flood the lowlands. Beaches and swamps become impassable. Players caught in flooded areas are swept to a new location.

Credits

Music by co.ag.